A downloadable module

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Where the Wheat Grows Tall is an old-school fantasy adventure for low level characters inspired by Slavic myth. Deeper than a dungeon crawl, this adventure is filled with personalities and relationships boiling beneath the surface. Cross the old stone wall and discover a different world that follows different rules in twenty keyed locations.

The adventure begins at the abandoned farm of the Polotnikov family. Spirits linger, and signs point to power beyond the wall. From here, players can choose from a variety of goals or entrances, weighing history for themselves.

The far side of the wall is governed by two ancient fey: The Noon Lady & The Midnight Maiden. Once wild spirits, then bound local gods, their idols now decay, forgotten behind forbidden fields. There they would quietly lay, but love and greed have upset the quiet balance and the Noon Lady reigns tall with scorching dominion.

The field beyond the wall is a mystery to explore, full of simple encounters and locations to draw the party deeper into the field, both literally and figuratively. Entreat with the ghosts of old wars, explore the rootbound tunnels of the Poleviks, or befriend Trull, the timid troll guarding the field’s solitary bridge.

Where The Wheat Grows Tall is 44 pages printed in a black & white digest format (5,5 x 8,5). It features over twenty black & white illustrations by Evlyn Moreau.  Stat blocks are written to be compatible with old school game systems. Purchase also includes a PDF artbook. 46 pages of full page illustrations to share with players at your table, including illustrations from the book, reworked art, and cut images.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(29 total ratings)
Author10d10 Toads
Average sessionA few hours
LanguagesEnglish

Purchase

Buy Now$8.00 USD or more

In order to download this module you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

Where The Wheat Grows Tall - Final PDF Version.pdf 11 MB
WTWGT_ARTBOOK_PDF.pdf 13 MB
WTWGT_ARTBOOK_PRINT.pdf 18 MB
WtWGT - Play Aids.zip 39 MB
PreGenWTWGT2022.zip 26 MB

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Comments

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This book and adventure is amazing, I hope to see more adventure by 10D10 toads in the future!

Sadly we disbanded when we broke up. But I have follow up adventure that I have playstest and need to rewrite, etc...

I'll be sure to follow people individually then! Great work, one of my favorite modules. 

Quick Q for the publisher: Are there any plans for another print run of the physical artifact? It looks amazing! In the meantime, looking forward to reading a digital version!

(+1)

All Rolled Up in the UK printed some copies.

Sorry for the late answer I rarely visit the page now since that was a project with my former partner I moved my activities to my own itch page: Evlyn Moreau

Richly imagined, deep without being unfathomable, a knotty little fable that untangles as you read it.

Evlyn Moreau's art is peerless. Whenever I see her illustrations out in the world of TTRPG, it's like running into an old friend. 10/10.

(1 edit) (+1)

This game is one of the most fun adventures I’ve had the pleasure of running for my family. We played in two sessions and was able to introduce an extra character in the second session.

It’s not hard for a decently experienced gm to adapt the rules to other systems, so I highly recommend it if you love Slavic lore, or want a great way to get introduced to it!

Everybody loves the domovoi. EVERYBODY.

(+1)

La première partie de notre actual play en français avec Evlyn dans le rôle de meneuse de jeu :

(+5)

Quirky, cute, immersive, and filled with little surprise delights and dangers! GMs, please run this as a gift to your players if they are into those sorts of things.